Development Roadmap

Prototype Milestones

Iterative progress from natural language parsing to a fully functional 3D city game environment.

v0.1.0-INIT
Q1 2024Verified
Prompt Parsing Engine
Initial implementation of the natural language parser for Hindi, Hinglish, and English game instructions.
  • Multi-language intent classification
  • GDScript boilerplate generation
  • Context-aware instruction mapping
Parsing Accuracy94.2%
v0.5.0-CORE
Q2 2024Active
Godot Scene Orchestrator
Automated creation of 3D scenes, node hierarchies, and basic physics properties for city environments.
  • Procedural road mesh generation
  • Automated building placement logic
  • Physics-ready collision layers
Node Generation120/min
v0.8.0-SAFE
Q3 2024Secure
Sandbox Security Layer
Isolated project workspace with mandatory user confirmation for all file system and code execution tasks.
  • Isolated project folder containers
  • Destructive action confirmation gate
  • API key management in secure vault
Isolation LevelStrict
v1.0.0-DEMO
Q4 2024Ready
3D City Prototype Demo
Full integration of player character, vehicle physics, and camera controls within a generated city scene.
  • Third-person character controller
  • Vehicle physics and input mapping
  • Dynamic camera follow systems
System Stability99.9%

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